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Linear Media Redesign Sound Effects

Music and Sound Effects

A sound to picture music movie with sound effects made using highly contrast gameplay and cinematic extracts from games I like. The intention of this video was to make a welcome trailer to my website and youtube channel - a trailer focused on sounds which talks about the the role of audio design for games.

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Wilson Santos

I'm Wilson, a brazilian technical sound designer for games with experience in music production and academic career as a former background. I have experience with using the DAW in a more traditional linear sound design to creating dynamic and interactive sounds and systems in Unreal Engine. I am familiar with Wwise as well. As a music producer and trained classical musician I am familiar with all processes involved in recording, creating, processing, mixing and mastering sounds and music.

I'm passionate for music as I am for games since I was a kid. It was just a matter of time for me to start working with game audio.

My favourite game genres are: cRPG's, RPG's, immersive sims, tactical shooters, boomer shooters. I'm also into simracing.


Amongst my favourite games are: Final Fantasy Tactics, SWAT 4, Half Life 2, Fallout NV, Prey 2017, Quake, Dusk, S.T.A.L.K.E.R Anomaly and rFactor.

See More About Me for further details.

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Music Composition

The boat is a piano solo composition for the Arsonline 20 Easy Piano Etudes. This etude aims to bring the impressionism sound environment to a chord exercise on the left hand.

Mosca is 'Fly - the insect' in portuguese. This is a piano solo composition for the Arsonline 20 Easy Piano Etudes. This etude aims to work with sound effects on the piano, using inspirations from the 20th century practices.

A JRPG inspired battle music.

A concept using synthesizers for a never ending tension dynamic music using layered sounds. This version is linear though.

Gameplay songs for GDP Kindgdom War of Conquest, released for Android in 2019. 

Kingdom War of Conquest gameplay soundtrack (Morning, Working, Sunday and Shiu) uses a side narrative that tries to bring a specific mood into the gameplay. As background music, also fill the empty space and helps the player focus on the game tasks without going to the front to the point of bringing listening fatigue to the player.

Full album on Bandcamp: Kingdom War of Conquest | Wilson Santos (

Samurai is a gameplay 1min song that invoques a chill out low fi samurai vibes (that was the briefing) made for the GDP Samurai game to the GDPack unrelesead project.

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