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Black Forest Games Audio Designer job description skills and responsabilities highlighted on this demo:

> Design, edit and implement high-quality in-game sound effects - gameplay and UI.

> Proven track record of quality audio design and game implementation skills.

> Help design, implement, and populate audio systems (incl. interactive music systems).

> Experience with the Unreal Engine.

> Experience with Audio Middleware (Wwise).

> Experience in sound effects production work.

> Experience with DAWs/audio creation software.

> Creative and playful approach to working with audio and finding fresh ways of making audio shine.

Content:

 

Dragon Age 2 trailer excerpt: Sound effects and sound processing using library sounds and synthesizer.

> Spaceship panel and controls: audio composition using field recording and sound library on Ableton Live, audio design development using switches and blendtracks on Wwise, implementation using blueprints on Unreal Engine 5.

> Pure Mage: music and sounds composition on Ableton Live, audio design development on Wwise, full game development and audio implementation on Unreal Engine 5 using Blueprints.

> Hibernation system for Nomad: audio composition using Foley and library on Ableton Live, audio design development on Wwise, implementation using blueprints on Unreal Engine 5.

> Kingdom War of Conquest (2019): Title screen and gameplay music composition. Sound design for UI and gameplay animations sound effects.

Extended versions

Here you can see a in depth version with more on the systems designed with Wwise and Unreal.  

Ship controls and sounds for the engine test event for Nomad. It shows error sounds and navigation limitations on the second part of the video - with explanations.

A game audio demo with music and sound effects made with Wwise and Unreal Engine 5. It tells a story of a boy who is sent to learn magic from a village herbalist who lives in a isolated shaft.

Hibernation system for a generator event for Nomad. This video shows how Wwise project was made, also how Unreal Engine blueprints are set.

Music and Sound Effects

Black Forest Games Audio Designer job description skills and responsabilities highlighted on this demo:

> Experience with DAWs/audio creation software.> Edit music for cinematics and the music system.

> Experience in music editing.

> Creative and playful approach to working with audio and finding fresh ways of making audio shine.

A sound to picture music movie with sound effects made using highly contrast gameplay and cinematic extracts from games I like. The intention of this video was to make a welcome trailer to my website and youtube channel - a trailer focused on sounds which talks about the the role of audio design for games.

A non context sound to picture redesign to League of Legends lootbox animations.

Gameplay linear music

Gameplay songs for GDP Kindgdom War of Conquest, released for Android in 2019. 

Kingdom War of Conquest gameplay soundtrack (Morning, Working, Sunday and Shiu) uses a side narrative that tries to bring a specific mood into the gameplay. As background music, also fill the empty space and helps the player focus on the game tasks without going to the front to the point of bringing listening fatigue to the player.

Full album on Bandcamp: Kingdom War of Conquest | Wilson Santos (bandcamp.com)

Samurai is a gameplay 1min song that invoques a chill out low fi samurai vibes (that was the briefing) made for the GDP Samurai game to the GDPack unrelesead project.

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